<<index>>
Intro
Problems
Simulation
Sensationalism
End results, no process
Generic imagery
Commercial interests
Voyeurism
False objectivity
Photographer as bit player
End of the mechanical age
Digital media
Responses
Solutions
Fixing the malleable image
Synergy among media
Selective empathy
Activism
Empowering and disempowering the subject
Conclusions
A Case History
Author's bio