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The sniper's world is a cubist virtual reality where both killer and victim have mapped out space
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in a game of life and death, and where 10 centimeters
of unthought potential are met by the crack of the gun.
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When the sniper is
"on," the air vibrates, the sound of a shot can come at any time,
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and the street changes its form from a positive space to a negative one, more
defined by its outlines than by its center.
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And now that war is gone, you can visit the other side of the mirror from which he was looking
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at you, the other side of the screen, the barricade. With a sense of visiting a
forbidden territory we can discover the dread monuments left by the Lemis
and Liveks.
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